![]() Imperial troops will have bigger challenge now when Battle armored troops show up. Battle Armor is stronger overall to fit its lore variant. Marine troops were light troops with good blaster protection but bad kinetic. Rebels have tweaked armor sets to fit their lore roles better. Some droids’ bleed rates have been lowered. SCAR’s pathfinding fix can be used for vanilla races not covered yet. Most New Races, vehicles, and droids have improved pathfinding. No longer a blaster sponge but great in melee. (Bandolier’s now included)Ĭomposite armor has been overhauled to align more with its lore heavy plated melee oriented role. Combat skill debuffs have also been adjusted. Notable changes include improved armor for advanced troops, gas immunity for stormtroopers and nerfed harpoon/pierce defense with lower acid/no gas immunity for scout troopers.īackpacks now have stacking, pricing, and effect tweaks. Seems to be only race that had this problem.Įmpire troops have had stat alterations based on their class and variant. ![]() Descriptions for many items are being updated each update with lore tidbits.Īll Hive variants can now use their racial armor once again.Ĭhiss had differing race stats and multipliers, these have been balanced to be the same and lore friendly in all styles "Sniper", "Gunslinger" etc.
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